It is used to remember the consent of the user of the cookies categorized as "Necessary".Ĭookies set by the GDPR Cookie Consent Plugin. In addition, they guarantee the safety of the users who access our website, allowing them an adequate and correct navigation.Ĭookies set by the GDPR Cookie Consent Plugin. Technical and necessary cookies are absolutely essential for our website to be operational with all its active functionalities. The straight path awaits in front of you, now you know you have the power to defeat anything. You have faced the real enemy and came out stronger, even your mind is clearer. Immediately, you feel completely different the calm, the control surrounds you. ![]() He is rewarded with a new powerful weapon and knowledge. All the suffering and hardship are part of the lights and shadows of the creative process.Īt the end of that small passage, the Drifter sees a dark version of himself, its worst enemy, but now you know it and you must defeat it. Waking up in your interior conscience, everything that seemed real has collapsed and as you go through yourself in this very small passage, you relax, putting everything in its place and realizing the dark truth: your greatest enemy is yourself. Later you reach the top exhausted and after discovering a surprise, everything seems to shake and collapse while you faint. The Drifter must fight with all kinds of special enemies, middle bosses while avoiding traps and other deadly elements. Lots of dangers plague the climb to the top. At this point you know where you must go, even though it ain’t going to be easy. After several attempts and sharpened perception, you reach and climb up a tall tower. The steps in the forest where nothing is what it seems, crossing some paths that seem to lead back to the initial position. ![]() To me, as with the Drifter, everything starts with a search. SPOILER ALERT: Please do not read the following 3 paragraphs if you did not play the additional content yet. I channeled the Drifter to explore new areas immersed in the feeling of loneliness and wonder for the unknown. So there I was, in the middle of old Europe going through this difficult process when suddenly, the creative muse dawned on me: Instead of looking for the answers outside, I turned inside and began to capture in my notebook everything I was feeling during the creative process in the form of a new playing area. ![]() Some call it a creative birth and after each birth, a little bit of you goes with the game. It takes control of your brain and you wake up thinking about the game, exactly where you left it when going to sleep. The creation or creative process is very invasive because when you are in this state, the process invades your mind and the air you breathe. Those of you that have gone through a similar creative process know it can be very painful. My mind was in another world, fighting against dangers, exploring lost civilizations, immersed in the pure creative process. I remember that while on the trip, I went to meetings and other obligations that felt completely wrong at that moment. These trips can be rewarding, but not while you are facing a “writers block” so to speak. Time was passing and, to make matters worse, I had to travel to a video game event in Croatia (wonderful country). We had several brainstorming sessions, gave it several laps but nothing seemed to resonate with the right notes to fit the artistic symphony of the game. In our case, the idea of it all took its time to form. The essence of the game is intricate and precious, therefore incredibly challenging when faced with the creation of extra content. When one plays, the environment tells much more than perceived at a simple glance and going through its world is a journey of internal transformation for the player. Hyper Light Drifter is a game that connects with the player in an almost unconscious way. The hardest element of all was to use the original language. The technical part was under control, we needed to work on the creative side and that’s when I took up the torch.īecause of the symbolism and motif was created throughout the game, the new area had to be meaningful, part of the trip, and instill something in the player. We were having great results with the optimization of the project as we had the game running smoothly on the Nintendo Switch playing it was simply amazing. Since every single bit plays an important role, the extra content needed to be designed to fit perfectly.Īlex Preston had already green-lighted some weapons and new suits that the team had designed. H yper Light Drifter is a very symbolic game, where its music, atmosphere, and each pixel, all have a meaning that contribute to a bigger master plan. When I was first given the task to design the extra content for this great game, I knew it was not going to be an easy task.
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